
- #Rfactor 2016 f1 season mod
- #Rfactor 2016 f1 season drivers
- #Rfactor 2016 f1 season driver
- #Rfactor 2016 f1 season upgrade
Added a Mod-Deriver tool to create customized league editions (to be found under rFactor\ModData\ CTDP\CTDP06\mod_deriver, read the readme from that folder for more info). Some default setups have been improved. The brake fade temperatures have been tweaked in accordance to new data. Up- and down shift times and clutch-in times have been tweaked to make the car more stable on gear changes. Toro Rosso has been slowed to a more realistic performance.
Engine wear rates and lifetimes have been revised. With Cosworth and Ferrari using the most and Renault the lowest specific fuel consumption. Fuel economy now has a great variance between teams. Harder to stall (using max idle throttle). Longitudinal peak slip has slightly less variance. The tire is fairly similar after 2 flying laps to the previous performance. Grip with wear has been revised to provide slightly lower first lap performance to the tires. Ideal camber angles should be slightly lower on average. Ideal pressures have been altered slightly. Minor tire performance evolution over the course of the season. Tire temperature now influenced more by track temperature than previously. This has meant heating and wear rates of tires will have changed. You may feel the need to go to a slightly weaker TC setting, as the slip angle at which TC activates has reduced. This has unfortunately meant that the traction control has had to be slightly compromised. The difference was hugely excessive previously. #Rfactor 2016 f1 season drivers
This change also makes tire wear and heat more consistent between drivers and driving styles.
Traction control, the slip curves have been revised to eliminate wearing and heating of tires that are stationary. Added support for special values for LifetimeRPMBase and -Half to make them relative to max engine rpm.
DRIVELINE upgrades are now copied from the engine-owner vehicle as well. Fixed ENGINE upgrades to be taken from the engine-owner vehicle.
Fixed bug, which prohibited Toyota from leaving the Bahrain pitboxes. #Rfactor 2016 f1 season mod
ControlCenter to control many options for the mod.
#Rfactor 2016 f1 season upgrade
Mod-Deriver for custom league editions (League pack upgrade has been removed). rfDynHUD plugin for custom overlays (including TV-overlay and track map). 6 different Gen-Files for best hardware optimization. #Rfactor 2016 f1 season driver
Supports rFactor skinning feature (now with helmets and driver suit).Realistic suspension model simulation (Single-keel, Twin-keel, No-keel, V-Keel).Realistic engine and brake wear rates for each team.9 engine programs, that influence maximum revs.Non-linear tiregrip and tire damages through debris.Two variations of each compound with different working temperatures.2006 steering wheels, all redone and new.2006 helmets and drivers (individual talent files for AI).All special liveries throughout the season autoloaded on each GP.2006 high detail models and high resolution textures.Technical season upgrades for every team and every grand prix.2006 physics and performance (upgrades influence handling).Use your chances, fight for the championship, it may be your last chance! Use clever updates for your car to improve your performance and finetune your setups. Now, you will also need strategic and technical skills to win the race. But it’s not only about the driving skills you will need to succeed. Again it’s time to put on your racing gloves, lucky sneakers and to get out there racing. We took this time to bring you the most complete season-package ever released.